apa_mp_h_01_living_glass2

apa_mp_h_01_living_glass2 is a glass or window of the GTA V map, from Executives and Other Criminals. It measures 3.25 × 0.04 × 1.16 m and is drawn with 40 triangles and 4 textures, up to 30 m away.
- Model
- apa_mp_h_01_living_glass2
- Hash
- 1812408784 (0x6C0729D0)
- What it is
- glass or window
- Size (m)
- 3.25 × 0.04 × 1.16
- Size class
- medium
- LOD distance (m)
- 30
- Vertices
- 62
- Triangles
- 40
- Textures
- 4
- Texture dictionary
- apa_mp_h_01_int_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\interiors\int_mp_h_01.rpf\apa_mp_h_01_living_glass2.ydr
- Definition file
- apa_int_mp_h_01.ytyp
- Comes from
- Executives and Other Criminals (mpapartment)
- Pack
- mpapartment
Where it is
No map file places apa_mp_h_01_living_glass2: scripts spawn it, or an interior’s entity set does.
Models like apa_mp_h_01_living_glass2
- apa_mp_h_01_living_art_temp
- apa_mp_h_01_living_blends
- apa_mp_h_01_living_blinds
- apa_mp_h_01_living_bulblamp1
- apa_mp_h_01_living_coffee_table
- apa_mp_h_01_living_fire
- apa_mp_h_01_living_firegls1
- apa_mp_h_01_living_firegls2
- apa_mp_h_01_living_firegls3
- apa_mp_h_01_living_glass
- apa_mp_h_01_living_plant_base
- apa_mp_h_01_living_plant1
local obj = CreateObject(`apa_mp_h_01_living_glass2`, coords.x, coords.y, coords.z, false, false, false)