ap1_01_d_dyndor01

ap1_01_d_dyndor01 is a piece of the GTA V map, from the base game. It measures 1.20 × 1.37 × 2.60 m and is drawn with 20 triangles and 1 texture, up to 220 m away.
- Model
- ap1_01_d_dyndor01
- Hash
- 4195753084 (0xFA161C7C)
- What it is
- piece
- Size (m)
- 1.20 × 1.37 × 2.60
- Size class
- medium
- LOD distance (m)
- 220
- Vertices
- 32
- Triangles
- 20
- Textures
- 1
- Texture dictionary
- ap1_01_d_grun
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\airport_01\ap1_01_d.rpf\ap1_01_d_dyndor01.ydr
- Definition file
- ap1_01_d_interior_v_ap1_01_d_int.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is
No map file places ap1_01_d_dyndor01: scripts spawn it, or an interior’s entity set does.
Models like ap1_01_d_dyndor01
- ap1_01_d__ladder_019
- ap1_01_d__ladder_020
- ap1_01_d__ladder_021
- ap1_01_d__ladder_022
- ap1_01_d__ladder_023
- ap1_01_d__ladder_024
- ap1_01_d__ladder_025
- ap1_01_d__ladder_026
- ap1_01_d_1_slod1
- ap1_01_d_2_slod1
- ap1_01_d_3_slod1
- ap1_01_d_4_slod1
local obj = CreateObject(`ap1_01_d_dyndor01`, coords.x, coords.y, coords.z, false, false, false)